I am an artist and researcher. I use game engines, virtual reality technology, and computer science to build new experiences and tools. These systems prioritize the relationship between our bodies and the physical world. This makes human-computer interaction simpler and more meaningful — but also more expressive.

My work has appeared at conferences including the European Conference on Computer Vision and Music In New Technologies, and has also been exhibited internationally in museums and festivals including the Ontario Science Centre, the LAST Festival at Stanford University, and The Wrong New Digital Art Biennale.

You can find my CV here.