Liquefied Realities 2018

This project leveraged emerging computer vision techniques that approximate embodied perception to create more humane virtual reality environments. These environments were transformed into a real-time VR experience that opened space for deep interaction and continuous co-creation.

Models and textures traveled through Agisoft Photoscan and Maya. The interactive experience was then assembled and programmed in Unreal Engine 4 for the HTC Vive.

This project was shown in the LAST Festival at Stanford University and the Tech Art Fair at the Ontario Science Centre.